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We. the revolution connections
We. the revolution connections







we. the revolution connections

It’s a shallow and dull inclusion, and makes little sense. You use small figures to take over districts, giving you influence points for do-overs in court. Bizarrely, these segments are also followed by a board game. This humanising is limited to your family, though ordinary people remain an angry mob. These segments add a bit more humanity to the game, and help ground your actions in the real world. Throughout the night, you must keep your family content. Possibly the most concise history of the revolution ever attempted. This is a useful feature, since most of the time sentencing is more a matter of deciding who you need to placate than a fair punishment. Each case influences a faction, and if you want to keep yourself secure, then you must keep each faction happy. Each question displays an icon indicating which way the answer will push the jury. The questions you ask depend on the connections you make. In essence, your role is to match details of the case to various legal elements like evidence, witnesses, and the extent of acting counter-revolutionary. The Revolution rarely bothers to explain the wider historical context to uninformed players, making it feel a little pointless.

we. the revolution connections

#WE. THE REVOLUTION CONNECTIONS TRIAL#

There are a couple more documents than usual in this trial but barely enough to detail his escape let alone the cruelty and excesses of his reign. An example is the trial of Citizen Capet, formerly known as King Louis XVI. Otherwise, the system is a bit reductive. There isn’t a crazy amount of reading, but players with a short attention span might have some complaints. Pressing ‘ A’ to drop the blade is a clever way to reinforce the weight of your decision, though that gets less effective with each repetition of the identical cut-scene.ĭuring trials, reading documents and examining evidence is central to the gameplay. If you choose the death sentence, you get the pleasure of operating the guillotine yourself. In each trial, you can choose between acquittal, jail, or the guillotine. You read up on the details of the case, question witnesses and the defendant, check the opinion of the jury and finally pass a sentence. To help present this, gameplay is divided between night and day, with each day bringing a new court case. The Revolution puts you in the shoes of a judge in revolutionary France, tasked with enforcing the laws of the new regime.









We. the revolution connections