
The second wishes to escape after not being able to fit out a window, and rats gnaw off his limbs. The first one, a girl, wishes to be beautiful and is turned into a porcelain doll.
Be Careful What You Wish For: The Halloween level has scattered pages about three kids using a Ouija Board. children? It's a weird moment, but a very different sort of "weird" than the rest of the game. Then subverted in that the only ending that turns out well is the one where he paints a picture of himself instead, moving on through sheer selfishness rather than atonement (or, more generously, through focusing on his painting rather than on a past he cannot change). The Atoner: Implied that this is what the Artist is trying to do, hoping that painting one more beautiful picture of his wife will somehow fix everything. Unable to finish the magnum opus to his satisfaction, he is trapped in a cycle of obsessive mental degradation alone in his ruined house, unable to come to terms with his own mistakes or move on from his failings. Also, the fate of the Artist in one ending. The fate of the three kids in the bonus level see Be Careful What You Wish For. Scooter, a toy that features heavily in Inheritance, is a real and very modern toy, being released in 1999 ) Ambiguous Time Period: Seems to be set somewhere in the early-to-mid 20th century, but the language used in the notes and letters scattered throughout the house seems much more modern. Eventually Averted, however, since she returns in the DLC as the playable character, very much alive some thirty years after the events of the main game. Until the Inheritance DLC, it was unclear whether the daughter had also died at some point before the game began. But you can't entirely rule out the possibility that the Artist actually murdered her for destroying his masterpiece, which was hinted at more lightly earlier on, though this might have been a Red Herring.
By the end of the game, it's heavily implied that the true cause of the wife's death was suicide, as one of the final scenes strongly plays like she killed herself in the bathtub.
You then have to search through the now wrecked and warped versions of the six rooms in the house where the artist found each of the six MacGuffins (kitchen, master bedroom, basement, baby's room, study, and bathroom) to collect the checker board's missing pieces and finish the game. "item", the artist needs to complete his painting, you are suddenly warped into a room with a checkerboard. All the Worlds Are a Stage: After collecting the last.Sometimes the mere act of turning around changes details of the room, including making doorways vanish or appear elsewhere. However, once the game proper begins, if you walk through one door and then attempt to leave through it, you may find yourself in a completely different room than where you had started - assuming, of course, that it didn't lock behind you.
In the prologue and one of the epilogues, it appears to be a normal house if poorly maintained. Alien Geometries: The house appears to be this.